Tuesday, 28 July 2009
Rules for Dark Angel Games
Dark Angels score Victory points and campaign points differently to other forces
Win : 1VP and 1CP on a roll of 6+ per Fallen slain
Draw : -1 VP (cannot take below 0) and -1 CP + 1CP on a roll of 6+ per Fallen slain
Loss : -1 VP (cannot take below 0) and -2 CP + 1CP on a roll of 6+ per Fallen slain
After a game that the dark angels were present roll a D6 for each member of the Fallen that was slain. The Dark Angels gain 1 additional CP for every roll of 6
Win Conditions
Dark Angels are always playing annihilation against the Fallen. If 8 or more Fallen are killed, the Dark Angels gain a win, 4 or less they have lost. This may mean that both players can achieve a victory point.
The Fallen
In any game against the dark angels there will be Fallen Angels, the Fallen will be represented by a full strength (170 pts) tactical squad with any options that do not increase the squads points cost. The exception to this is the Sergeant who can select any war gear he is normally allowed (any amount).
The Fallen can be split up into sub squads as the opposing player feels is appropriate (e.g. 1 squad of 10, 2 squads of 4 and 6 using the rules of Shaefers Last Chancers (Codex: Imperial Guard 4th Ed.)
If split and a sub squad of 1 is made that marine is treated as having the Independent character Universal Special Rule.
Due to the nature of the relationship between the Dark Angels and members of the Fallen
both are subject to the Preferred Enemy Universal Special Rule against one another.
Hunt the Fallen
At the start of the Dark Angels shooting phase, if any member of the fallen is within 12" of a Dark Angels unit that unit must direct all its firepower at the fallen and any squad they may be with and then assault in the following assault phase.
Leave no Witnesses
The Dark Angels will not allow their secret to become public knowledge and thus will fire upon Imperial allies as well as enemies to keep their secret safe.
Any allied or enemy unit which has line of sight and is within 6" inches of a fallen becomes a target for the Dark Angels.
If all witness squads are killed then one extra CP dice can be rolled, if any are left alive then - 1 CP rolls.
Thursday, 23 July 2009
An angelic shadow
During the Damocles campaign the major confrontations were between the Forces of the Imperium and the fledgling tau empire. It is reported that the Dark angels were dispatched to counter Traitor legion activities in the surrounding systems.
The dark angles were recorded as having accomplished their mission in the latter part of 742.M41 and withdrawing to muster at the FAZE system, but 5 years on rumours persist of a fleet of ships bearing the badge of the 1st legion floating around the Praxedes system on the edge of the Damocles gulf as if searching for something, whether these stories hold truth to them only the dark angels know.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++DATE: 058747/M41
++++++++REF: 009822/PT
+++++++++TO: Scion Lucrecia Du-Vayne
+++++++From: Inquisitor Thelis
++++SUBJECT: SAFETY OF PRAXEDES
My lord
I shall waste no time with pleasantries and formalities as the matter of which I write to you is of the utmost impotance.
The picts I have sent with this communiqué show a vessel which appears to be of imperial design under the command of the 1st legion astartes heading on a course to the praxedes system, these picts were recovered amongst others from a drifting hulk of a cruiser reportedly transporting a portion of the CCCLII Vostroyan regiment to praxedes quintus.
These picts were the last taken and the trajectory my navigators have plotted put the vessel on a course to praxedes.
According to imperial records the Dark Angels were involved in a few skirmishes on the outskirts of the Damocles gulf after which they were withdrawn, if this was not the case imperial records have been deliberately altered for purposes unknown.
Yours sincerely
The Emperor’s loyal servant
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Monday, 29 June 2009
Timeline
746.M41 the Tau Sept world of H'Rrus is consumed by Hive Splinter Geiger, but not be fore a heroic defence allows the H'Rus Sept to pull out many of its citizens to a rescue fleet.
747.M41 Tau H'Rus Sept arrives on the planet of Praxedes IV, and joins the front line against the Imperial Guard forces.
058.747.M41 Inquisitor Thelis recovers picts of a Space Marines Battle Barge from the wreckage of a troop transport carrying a company of the Vostroyan CCCLII first born to Praxedes Quintus. An Analysis of the Pict recordings show the Barge to be be that of the Dark Angels Chapter of Space Marines. Navigators on board report the Battle Barge changing course for Praxedes Qunitus.
058.747.M41 Tau H'Rus Sept launch a counter offensive, recapturing the outer suburbs of the town of Vidighese on Praxedes Qunitus.
071.747.M41 Inconclusive Fighting continues in and around down town Vidighese on Praxedes Quintus between the 291st Death Korps of Krieg regiment and the H'Rus Sept.
093.747.M41 Tau finally break the Imperial line in the town of Vidighese. A Company of the CCCLLI Vostroyan broke under sustained Tau assault. With the Tau in positions overlooking the main highway into the city from the south, the Imperial position became untenable and the withdrawal began, with the 291st Death Korps of Krieg regiment covering the retreat.
109.747.M41 Imperial forces around Vedighese fell back to wards the next defense line based around the defensible feature known as the Malvairn heights. At the foot hills the 291st Death Korps of Krieg regiment turned at bay and utterly smashed the Tau vanguard in hot pursuit. Imperial forces had lost 15 km of line and the town of Vedighese had fallen, but the line was re-established